Try to open trap door, without success.Turn on light just above Adrienne's head.Walk NORTHWEST and Adrienne will open the Pantry door.You will now see the book of matches in one of your inventory windows. Click on matches and Adrienne will take them.Click cursor on kitchen cupboard against RIGHT wall and view open drawer.When you assume control of the game, click cursor on floor and Adrienne will stand up.Watch the opening video of Don and Adrienne.CHAPTER 1 (Sunday, October 16 - 9:00 a.m.).If you are able to talk to a character in the game, your cursor will highlight when you run it over that character and will remain highlighted until that person runs out of things to say. When you are finished with the item, you must return it to your inventory before proceeding. Whenever you want to use an item in your inventory, click on the item to remove it and it will become your cursor. If you are told to "examine" "use" or *open* an item, simply run your cursor across it until it highlights. If your cursor becomes a direction arrow, click on your left mouse button and Adrienne will move in that direction. If the item is necessary to progress in the game, it will appear in one of your inventory boxes. If it highlights, click on your left mouse button and Adrienne will do whatever is necessary for that action. Run your cursor across the screen until it either highlights or becomes a direction arrow.
"Phantasmagoria" uses an interactive cursor, which basically takes the guesswork out of things because you no longer have the option to examine or pick up objects. The same goes for the various locations on the grounds. And if you regularly inspect the rooms in the house, you will notice things appearing and disappearing.ĭirections to the various rooms in the house will only be given the first time you visit them, so you may want to draw yourself a floorplan so you don't get lost. If you periodically look at the large one, you will begin to notice subtle changes. You might also want to periodically check behind the bar to see if anyone has been nipping at the absinthe! There are two paintings in the Conservatory on the third floor. Check it every day and notice that it becomes more sinister as the game progresses. You will notice a fortune-telling machine in the Reception Hall. There are certain things you should do every day, and which are not included in this Walkthru. Please let me know if you find any so I can correct them at the earliest opportunity. Every effort was made to ensure the accuracy of the instructions contained in this Walkthru, but errors do occur.
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It also assumes you have read the manual that comes with the game. If you follow it "verbatum", you will miss out on a lot of the small details and subtle changes that take place and add to your enjoyment of the game. INTRODUCTION This Walkthru has been written based on the *UNCENSORED* version of "Phantasmagoria" and is intended only as a guide to enable you to finish the game.